I have been mighty busy today with a project for RGCD. Not much will need programming. The changes are more on a graphics front. Back in 2011 I released a game called "Sheepoid". Also I did Sheepoid 2 - Woolly Jumper. Well, since we are in the subject of sheep. I was asked if I could make a much nicer version of Sheepoid last year. Well, good news is that Sheepoid will be updated. RGCD's Woolly Jumper was originally planned for a release on cartridge, but I decided to work on Sheepoid DX as an extra for it. Of course I'll be launching Woolly Jumper (with the new jump) on disk / tape for Psytronik Software along with this game.
So then, what changes are going to be made? For a start off, all existing graphics will be replaced with brand new ones. Smila has provided me with some mockups of levels and new graphics for sprites and text charsets. This really impressed me. The major drawback during last week was that. I have been banging my head trying to build tiles out of the existing character sets converted. I never have been good with jigsaws :). Good news is that I have managed to build elements/tiles and I have started building the new level screens today. I managed to get 5 level screens built using Endurion's Element editor. A tool, which was originally created for him to build and develop elements for his game Soulless. The tool eventually got released, and can be useful for anyone wanting to design levels using additional sized tiles/elements. Basically a PC style Multi Screen Construction Kit :)
As you may know like all other projects, this project is going to be a very slow process - due to that I am always losing free time due to the 12-8 work pattern. Hopefully when Sheepoid DX is finished, it should look neat. Anyway, here's a little mockup I have made to show you what the game is intending to look like :)
|This is only a mockup. No actual screen in place of source or altered code yet.|